London Sherlock Holmes: Crack the Case Walking Adventure - Exploring The Langham, London and Nearby Locations

London Sherlock Holmes: Crack the Case Walking Adventure

Explore London with this Sherlock Holmes-themed app adventure, featuring 13 puzzles along iconic locations for $9.26; self-guided, flexible, fun.

The London Sherlock Holmes: Crack the Case Walking Adventure offers a unique way to explore the city while solving mysteries inspired by Sir Arthur Conan Doyle’s legendary detective. Priced at just $9.26 per person, this self-guided app game lasts approximately 50 minutes to 1 hour 20 minutes, making it a flexible option for a compact adventure. The tour begins at BBC Broadcasting House and finishes at the Sherlock Holmes Museum on Baker Street, covering several notable London locations along the way.

What makes this experience appealing is its blend of sightseeing and puzzle-solving. Participants receive 13 challenges delivered through a mobile access code, requiring brain-teasers, riddles, and code-breaking to progress. The game’s storyline and challenges are inspired by Sherlock Holmes, giving a playful twist to discovering London’s streets. However, it’s important to note that no guide is provided, and entry tickets to attractions are not included, so the focus remains on the app-based experience.

This tour suits those who enjoy independent exploration, interactive puzzles, and literary themes. The ability to pause and resume at any time adds convenience, while the group discounts make it a good choice for friends or families. With most reviews averaging 3.9 out of 5, it remains a popular, budget-friendly way to combine sightseeing with brain-teasing fun.

Key Points

London Sherlock Holmes: Crack the Case Walking Adventure - Key Points

  • Self-guided Sherlock Holmes adventure in London, priced at $9.26 per person
  • 13 puzzle challenges inspired by Arthur Conan Doyle’s detective stories
  • Tour duration varies from 50 minutes to 1 hour 20 minutes, offering flexible pacing
  • Starts at BBC Broadcasting House and ends at the Sherlock Holmes Museum
  • No professional guide or attraction tickets included, focus is on the app game
  • Suitable for independent explorers who enjoy puzzles and literary themes

Starting Point at BBC Broadcasting House

London Sherlock Holmes: Crack the Case Walking Adventure - Starting Point at BBC Broadcasting House

The tour begins outside BBC Broadcasting House, which serves as the initial puzzle location. Here, participants receive their first clue that will kick off the mystery. The starting point is easy to find, situated in a central London area close to public transportation. The challenge at this stop is quick, approximately 5 minutes, setting the tone for an engaging experience. No admission ticket is needed to start, as the focus is on the app challenges.

Participants will find that the first clue naturally leads to the next stop, helping them navigate London’s streets while staying immersed in the detective story. The convenience of starting at a well-known landmark makes this an accessible entry point for most visitors.

Exploring The Langham, London and Nearby Locations

London Sherlock Holmes: Crack the Case Walking Adventure - Exploring The Langham, London and Nearby Locations

From the BBC site, the adventure proceeds to The Langham, London, a historic hotel offering a glimpse into London’s luxury and architectural charm. Here, another clue is awaiting, and participants are encouraged to take their time exploring the surroundings. The stop lasts about 5 minutes, but there’s no limit on how long to linger, making it ideal for soaking in the atmosphere or snapping photos.

Subsequent stops include Queen Anne Street and Harley Street, both known for their historical and medical significance. Each location presents a new puzzle challenge, guiding players through different neighborhoods while uncovering its secrets. The game design ensures that each stop feels like an episode in a detective story, encouraging curiosity about London’s varied architecture and history.

The Importance of Smile Time Dental Lab and Wimpole Street

One of the stops at Smile Time Dental Lab introduces a quirky element to the tour’s narrative, involving clues related to London’s medical and dental professions. This stop, like others, is brief—around 5 minutes—but offers an opportunity to explore a lesser-known part of the city. The challenge at each location is designed to be manageable, though some puzzles may require extra thought.

The route then continues to Upper Wimpole Street and University College Hospital at Westmoreland Street, where clues deepen the storyline. The latter is a famous medical institution, adding depth to the detective theme by connecting clues to London’s healthcare history.

Discovering Chiltern Street and Sherlock Mews

Chiltern Street marks a transition into more trendy, boutique-filled neighborhoods, providing a fresh backdrop for the game. Participants receive their next clue here, with a relaxed pace allowing for exploration or quick puzzle solving. The final stops include Sherlock Mews and the Sherlock Holmes Statue, both iconic in relation to the detective lore.

The Sherlock Holmes Statue provides a visual highlight, with the statue serving as a perfect photo opportunity and puzzle location. The clues here often involve recognition of Holmes’s world, reinforcing the literary connection before heading to the Baker Street tube station.

Concluding at Baker Street and the Sherlock Holmes Museum

London Sherlock Holmes: Crack the Case Walking Adventure - Concluding at Baker Street and the Sherlock Holmes Museum

The route culminates at Baker Street, the legendary address of Sherlock Holmes. The last challenge guides participants to the Sherlock Holmes Museum, which is not included in the ticket price but offers an immersive experience if visitors choose to explore further. The app adventure ends here but provides a satisfying conclusion to the detective story.

Plus, the flexibility of pausing and resuming the game allows for a relaxed experience. The entire adventure is designed to be accessible to most, with most stops and puzzles manageable for a broad audience. However, some reviews mention that a few puzzles may feel confusing or overly difficult, suggesting that a bit of patience or external help can enhance the experience.

Logistics and Accessibility of the Tour

London Sherlock Holmes: Crack the Case Walking Adventure - Logistics and Accessibility of the Tour

The tour departs from BBC Broadcasting House in Central London, an area well-served by public transportation. The mobile ticketing system simplifies access, and group discounts are available, making it a good option for parties or families. Since no guide is included, the experience relies solely on the app, emphasizing independence and self-pacing.

The tour is open every day from noon to late evening, allowing flexibility to fit into different schedules. It’s suitable for most travelers, including those with mobility considerations, as the route involves walking around London’s streets without strenuous activity.

Comparing Value and Overall Experience

Priced under $10, this adventure offers an affordable way to see parts of London beyond the typical tourist spots. The 13 puzzles serve as engaging challenges, and the storyline adds a layer of intrigue for Sherlock Holmes fans. While some puzzles have been critiqued for clarity, overall, the experience remains fun and well-paced.

This tour stands out for its self-guided format and the chance to learn about Arthur Conan Doyle’s London while having fun solving riddles. It does not include entry to attractions, but the route itself functions as an interactive sightseeing trip, making it especially appealing to those who enjoy puzzles and literary themes.

Final Thoughts on London Sherlock Holmes: Crack the Case

The self-guided app game offers a budget-friendly, engaging way to explore central London through the lens of Sherlock Holmes. Its flexibility makes it suitable for a wide range of visitors, from casual travelers to dedicated fans of the detective. The 13 challenges keep the storyline moving, and the stops at notable locations enrich the experience.

However, some puzzles may be tricky or confusing, so a little patience is needed. The lack of a guide and attraction tickets means the focus stays on the app game rather than guided commentary or museum visits, which suits those seeking independence and interactivity.

This adventure provides a fun, literary-themed exploration of London, perfect for puzzle lovers, Sherlock Holmes fans, or those looking for a different way to see the city on a budget.

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London Sherlock Holmes: Crack the Case Walking Adventure



4.0

(10 reviews)

“There were some weird questions, some were really hard and I always had to use help because they made no sense at all. Would recommend some update….”

— Julcsi S, Apr 2025

Frequently Asked Questions

Is there a guide for this tour?
No, this adventure is entirely self-guided, using the app to deliver puzzles and clues.

Are attraction tickets included?
No, entry tickets to attractions such as the Sherlock Holmes Museum are not included, but the route ends there for those interested.

How long does the tour take?
The game lasts approximately 50 minutes to 1 hour 20 minutes, but it can be paused and resumed at any time.

Is this suitable for children?
The experience is generally accessible, but some puzzles may be challenging for younger children without adult assistance.

Do I need any special equipment?
A smartphone with internet access and the app access code are required. No additional equipment is necessary.

Can I do this tour at night?
Yes, the tour is available from midday until late evening, making evening exploration possible.